February 16, 2020

Expression Fun

I'm working on a project and created this little test to figure out my Java Script Expressions. Here is a basic overview of how this is built.

The large pulsing circles are precomposed animations that are reused for each of the 3 points. I've named these ORB_Comps. The Position variable has the following expression to create the jittery movement:

wiggle(2,10);

The connecting lines are Beam effects with endpoints defined with this expression:

Start Point = thisComp.layer("ORB_Comp 01").transform.position

End Point = thisComp.layer("ORB_Comp 02").transform.position

ORB_Comp ## defines the endpoints and moves the position of the Beam with the ORB_Comps

The smaller circles that travel along the Beams were a little trickier because it had to follow the beam which was connected by the orbs with a wiggle parameter. So the endpoints can't simply be defined by a fixed number. I ended up creating a Null object with a slider that ranged from 0 to 100, created some keyframes moving the slider from 0 to 100, easy eased them, and added this expression to loop that movement:

loopOut("pingpong")

Along with the slider I could then add the following expression to the small Pulsing Point:

s = thisComp.layer("SliderNull").effect("Slider Control")("Slider");
A = thisComp.layer("ORB_Comp 01").transform.position;
B = thisComp.layer("ORB_Comp 02").transform.position;
linear(s,0,100,A,B)

The expression linear(t, tMin, tMax, value1, value2). This takes the slider, 's', sets the min and max value of 's', in this case 0 to 100, and then changes the value from value1 to value2.

With these all combined together, it creates a set up that is independent of fixed positions and I can animate and move around the endpoints with all the connecting beams and pulse effects follow it perfectly.

July 24, 2019

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GUI Design

July 23, 2019

Spinner

July 22, 2019

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April 30, 2016

Walker

April 27, 2016

Drone

Still having a lot of fun with modeling. I've been learning a bit more about lighting. I found that I could make a material glow by using Indirect Lighting and increasing the Bounce.

February 1, 2016

Old Work

There is so much artwork in my home that I can't fit any more under my bed. So, I'm attempt to go through my work and digitize are through out junk that I don't need. It was rather exciting to look back on my older work. A lot of the work is very flawed, some of it is plain bad but then there is some that I still enjoy. Oddly enough these simple, quick painting that I did were some of the pieces that I still like the most.

 

 

January 5, 2016

Outpost

Finished the outpost with searchlight. Time for some sleep now.

December 31, 2015

Barrier Gate

Another rendered model!

I'm really making this all up as I go and have no idea if i'm doing this "right". I did learn that I can create a library of material and link each part of my model to it. Up until now i've been create new materials for each model. I'm also quickly realizing that name conventions for models and materials are really important for organizing large scenes. It's getting increasingly difficult to keep everything organized without a system. For the next model that I work on, I'll have to do some researching on organizing assets.

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Contact me at asher@mindsize.us