April 12, 2020

Hard Surface Modeling

I'm working on a course by Creative Shrimp on hard surface modeling in Blender 3D. Here is a look at the progress.

This is the beginning where I am blocking out the basic shapes.

Once everything is blocked out, I worked on refining the each part, one piece at a time.

February 16, 2020

Expression Fun

I'm working on a project and created this little test to figure out my Java Script Expressions. Here is a basic overview of how this is built.

The large pulsing circles are precomposed animations that are reused for each of the 3 points. I've named these ORB_Comps. The Position variable has the following expression to create the jittery movement:

wiggle(2,10);

The connecting lines are Beam effects with endpoints defined with this expression:

Start Point = thisComp.layer("ORB_Comp 01").transform.position

End Point = thisComp.layer("ORB_Comp 02").transform.position

ORB_Comp ## defines the endpoints and moves the position of the Beam with the ORB_Comps

The smaller circles that travel along the Beams were a little trickier because it had to follow the beam which was connected by the orbs with a wiggle parameter. So the endpoints can't simply be defined by a fixed number. I ended up creating a Null object with a slider that ranged from 0 to 100, created some keyframes moving the slider from 0 to 100, easy eased them, and added this expression to loop that movement:

loopOut("pingpong")

Along with the slider I could then add the following expression to the small Pulsing Point:

s = thisComp.layer("SliderNull").effect("Slider Control")("Slider");
A = thisComp.layer("ORB_Comp 01").transform.position;
B = thisComp.layer("ORB_Comp 02").transform.position;
linear(s,0,100,A,B)

The expression linear(t, tMin, tMax, value1, value2). This takes the slider, 's', sets the min and max value of 's', in this case 0 to 100, and then changes the value from value1 to value2.

With these all combined together, it creates a set up that is independent of fixed positions and I can animate and move around the endpoints with all the connecting beams and pulse effects follow it perfectly.

July 24, 2019

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GUI Design

July 23, 2019

Spinner

July 22, 2019

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April 30, 2016

Walker

April 27, 2016

Drone

Still having a lot of fun with modeling. I've been learning a bit more about lighting. I found that I could make a material glow by using Indirect Lighting and increasing the Bounce.

February 1, 2016

Old Work

There is so much artwork in my home that I can't fit any more under my bed. So, I'm attempt to go through my work and digitize are through out junk that I don't need. It was rather exciting to look back on my older work. A lot of the work is very flawed, some of it is plain bad but then there is some that I still enjoy. Oddly enough these simple, quick painting that I did were some of the pieces that I still like the most.

 

 

January 5, 2016

Outpost

Finished the outpost with searchlight. Time for some sleep now.

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Contact me at asher@mindsize.us