Another rendered model!
I'm really making this all up as I go and have no idea if i'm doing this "right". I did learn that I can create a library of material and link each part of my model to it. Up until now i've been create new materials for each model. I'm also quickly realizing that name conventions for models and materials are really important for organizing large scenes. It's getting increasingly difficult to keep everything organized without a system. For the next model that I work on, I'll have to do some researching on organizing assets.
The iDroid was a hand-sized device developed by the Militaires Sans Frontières resembling a walkie-talkie that displayed a holographic map of a given area, which came in a satellite-based map or gave a general layout of the area. It was also used to call in helicopters and direct them to a specific area, and by the 1980s, it was also capable of remotely managing aspectsDiamond Dogs as well as scanning documents and transferring them to Mother Base.
I did most of this last week while I was on vacation. I'm going to try to get back into creating something new every couple of days again.
While I was on vacation, I also started learning about parenting objects. This has really changed how I put things together. Initially, I was modeling everything as a single mesh in edit mode. Now I can model sections, duplicate meshes, and texture them all individually while still have them connected; so that I can move the entire set of meshes around, without worrying about misaligning pieces.