April 12, 2020

Hard Surface Modeling

I'm working on a course by Creative Shrimp on hard surface modeling in Blender 3D. Here is a look at the progress.

This is the beginning where I am blocking out the basic shapes.

Once everything is blocked out, I worked on refining the each part, one piece at a time.

April 30, 2016


April 27, 2016


Still having a lot of fun with modeling. I've been learning a bit more about lighting. I found that I could make a material glow by using Indirect Lighting and increasing the Bounce.

January 5, 2016


Finished the outpost with searchlight. Time for some sleep now.

December 31, 2015

Barrier Gate

Another rendered model!

I'm really making this all up as I go and have no idea if i'm doing this "right". I did learn that I can create a library of material and link each part of my model to it. Up until now i've been create new materials for each model. I'm also quickly realizing that name conventions for models and materials are really important for organizing large scenes. It's getting increasingly difficult to keep everything organized without a system. For the next model that I work on, I'll have to do some researching on organizing assets.

December 29, 2015


The iDroid was a hand-sized device developed by the Militaires Sans Frontières resembling a walkie-talkie that displayed a holographic map of a given area, which came in a satellite-based map or gave a general layout of the area. It was also used to call in helicopters and direct them to a specific area, and by the 1980s, it was also capable of remotely managing aspectsDiamond Dogs as well as scanning documents and transferring them to Mother Base.

December 26, 2015

Putting Things Together

This isn't anything new, I just started taking the pieces I have modeled and rendered them together in one scene. I'm still working on some more builds and vehicles.


August 31, 2015


Been playing a lot of Tomb Raider Go. I love the simplicity of that game. This basic model is inspired from some of the collectibles.

August 22, 2015

Three trees

This was a fast exercise I did to keep up with modeling.

August 22, 2015

Second Building

I did most of this last week while I was on vacation. I'm going to try to get back into creating something new every couple of days again.

While I was on vacation, I also started learning about parenting objects. This has really changed how I put things together. Initially, I was modeling everything as a single mesh in edit mode. Now I can model sections, duplicate meshes, and texture them all individually while still have them connected; so that I can move the entire set of meshes around, without worrying about misaligning pieces.

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